In this game
Dire Creep — a creep, “Common” rarity. Arena: Carry. Base 2/1/6. Drops from packs; the forge takes it to L5.
Card lore
The Dire marksman sows fire from distant hills. His volleys are not heroism but the cold craft of a siege: press, burn, keep the enemy from raising their heads until the lane cracks. While the towers burn, his dark work is far from done.
Skins
Loading screen art that can drop on this card.
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Стандарт Often · 100%
Upgrade to L5
Plan for «Carry»: 5 identical copies + catalyst per level.
+1 Damage (2→3)
35 sh.
+1 Damage (3→4)
60 sh.
+1 Health (6→7)
95 sh.
+1 Damage (4→5)
145 sh.
+1 Armor (1→2)
24 ash